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Old Apr 12, 2007, 10:19 AM // 10:19   #1
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Default Special Red Weapons

I looked through the forums and didn't find anything on this. These are some weapon ideas I came up with. The stats aren't anything out of the ordinary, however the actual weapons would look very different (and have a different animation) from the ones we currently have.


Balthazar's Judgment
* Fire damage 15-22 (Requires 15 Swordsmanship)
* Armor 16 (Requires 9 <Strength/Tactics>)
* Damage +15% (while Health is above 50%)
* Received Physical damage -5 (20% Chance)
* Health +60
* Two-handed
* This weapon cannot be used in PvP
A VERY large two-handed flaming sword. Slung over the shoulder when not being used. Held firmly in both hands when in combat. When not attacking, the character holds the sword in front, as if defending. The animation would be similar to a hammer, however the attack speed is the same as a sword.

Lights of the Seraphim
* Piercing damage: 14-27 (Requires 15 Spear Mastery)
* Armor: 16 (Requires 9 <Leadership/Command>)
* Energy +5
* Enchantments last 20% longer
* Received damage -2 (while enchanted)
* Health +60
* Both hands
* This weapon cannot be used in PvP
Two spears that require two hands to use. Swung behind the character when normally walking. Both spears are held up when in combat. When not attacking, character holds spears in front in a cross-formation, as if to defend. Animation shows alternation of spears being thrown, however damage is just as fast and just as damaging as a regular spear.

Remnant of Orr
* Energy +12 (Requires 9 <Attribute>)
* Light Damage: 11-22 (Requires 15 <Attribute>)
* Halves skill recharge of spells (Chance: 10%)
* Halves skill recharge of spells (Chance: 10%)
* Energy +5 (while Health is above 50%)
* Health +30
* Two-handed
* This weapon cannot be used in PvP
An elongated staff that is two-handed. Used as a "walking-stick" when character is not engaged in combat. When attacked, both hands lift the staff up. Attack animation is just like a normal staff. Attack speed is the same as a wand.




This idea was based on people asking for more unique looking weapons. Stats would be Red instead of Green. Weapons would be dropped from VERY difficult bosses (although something like Glint would be chill). I just want to hear what the community thinks about weapons that don't follow the standard system we currently have, yet remain balanced for PvE and PvP.

EDIT1: Requirements raised from 13 to 15 to reflect "high-end" quality.
EDIT2: Added a concept sketch for Balthazar's Judgment. Weapons now have the addition of "For PvE only" text.
EDIT3: Changed Balthazar's Judgment to Fire damage instead of 20/20 Sundering. Added concept sketch for all three weapons.

Last edited by FelixCarter; Apr 15, 2007 at 08:33 AM // 08:33..
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Old Apr 12, 2007, 10:25 AM // 10:25   #2
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these, unlike greens, would have to be pve only.

"red" items have been suggested before actually (strange how its always red! when i first thought of it I was thinking red), but the earlier versions people thought of had drawbacks, very serious, for every added mod, which I like better. Perhaps they are adding it in hard mode as we speak! Gaile said something about some unique special weapons
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Old Apr 12, 2007, 10:29 AM // 10:29   #3
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Quote:
Originally Posted by Not A Fifty Five
these, unlike greens, would have to be pve only.
I thought about that.
I've heard people say that in PvP, they rely heavily on the animation of their enemy. If that is the case, then these weapons could not be used in PvP because they'd use a different animation. But as for PvE, they're just as good as any green you can farm/buy/get.
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Old Apr 12, 2007, 10:36 AM // 10:36   #4
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hmm.. oh hehe.. yeah I admit I skimmed through and missed the two handed part >.> ummm.. eh it would be cool

And actually I rarely depend on animation in pvp so I doubt that's a problem As a monk, too busy looking at my position and bars, as an attacker, too busy looking at the cast bar of my enemy and the compass again.
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Old Apr 12, 2007, 10:42 AM // 10:42   #5
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Quote:
Originally Posted by Not A Fifty Five
hmm.. oh hehe.. yeah I admit I skimmed through and missed the two handed part >.> ummm.. eh it would be cool

And actually I rarely depend on animation in pvp so I doubt that's a problem As a monk, too busy looking at my position and bars, as an attacker, too busy looking at the cast bar of my enemy and the compass again.
OH GOD! YOU THOUGHT THEY WERE ONE-HANDED?! That would be ludicrous! ROFL.
That would make even DoA a joke.

As for animations in PvP, my guess would be that Rangers and Warriors (maybe Paragons?) use character animations to anticipate what the enemy has planned next. I know someone in another thread said they used animations to interrupt others with their Ranger. Maybe I should actually get into PvP sometime.
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Old Apr 12, 2007, 11:48 AM // 11:48   #6
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I like them but wheres my daggers?

Scream of the Dead (ooooo creepy aint it)
7-17
+60 health (req 13 dagger)
damage +15% (while health is over 50%)
armor +20 (req shadow arts 9)
Increases the time of conditions +5 secs (req critical strikes 9)


~the rat~
Oh and everytime you use them a margonite gets their wings.
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Old Apr 12, 2007, 12:18 PM // 12:18   #7
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Quote:
Originally Posted by legion_rat
I like them but wheres my daggers?

Scream of the Dead (ooooo creepy aint it)
7-17
+60 health (req 13 dagger)
damage +15% (while health is over 50%)
armor +20 (req shadow arts 9)
Increases the time of conditions +5 secs (req critical strikes 9)


~the rat~
Oh and everytime you use them a margonite gets their wings.
This would just create a major unfair to game. Obviously people that have these daggers have +30 health, additional 20 armour and a +5 sec condition mod compare with a normal set of daggers.

The previous mentioned weapons are just a sword or spear and a sheild modelled into 1 skin with a set stats which just look different but act in the same way as a normal sword and sheild pair.
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Old Apr 12, 2007, 12:40 PM // 12:40   #8
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Quote:
Originally Posted by Infinite Legend
This would just create a major unfair to game. Obviously people that have these daggers have +30 health, additional 20 armour and a +5 sec condition mod compare with a normal set of daggers.

The previous mentioned weapons are just a sword or spear and a sheild modelled into 1 skin with a set stats which just look different but act in the same way as a normal sword and sheild pair.
I never said anyone else could have them. I said "where are my daggers"
I know they are overpowered unbalanced and maybe just a little wrong....
But I am ok with it as long as I get the only set.


~the rat~
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Old Apr 12, 2007, 12:43 PM // 12:43   #9
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So basically, you want to create god weapons, that everyone of the same class will be using, so it reduces variety in tactics & variety of appearance dramatically?
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Old Apr 12, 2007, 12:54 PM // 12:54   #10
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Quote:
Originally Posted by Pangarna Omega
So basically, you want to create god weapons, that everyone of the same class will be using, so it reduces variety in tactics & variety of appearance dramatically?
not me. I want to create god weapons that only i can use. Everyone else gets a paper clip to fight me in PvP.


sorry to the OP

as for the weapons, i dont mind them so much but we would need more added then just a handful or as Pangarna said everyone would look the same. This would take a many hours on the devs side. I wouldnt mind having new weapons to play with even a new color of weapons. But if theres going to be an addon it should prob be an expansion so the devs can take the time they need to do it and anet can make their money on it.

~the rat~
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Old Apr 12, 2007, 01:01 PM // 13:01   #11
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Quote:
Originally Posted by Pangarna Omega
So basically, you want to create god weapons, that everyone of the same class will be using, so it reduces variety in tactics & variety of appearance dramatically?
If you are talking to OP then you should read again. He is talking a bout a sword that you have to use two hands for but all the stats are just as if you had a normal sword and a shield. There is no god weapon, it is same stats so no harm no foul. If you are talking to the sin..what else would you expect from a sin LOL
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Old Apr 12, 2007, 01:04 PM // 13:04   #12
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Quote:
Originally Posted by Pangarna Omega
So basically, you want to create god weapons, that everyone of the same class will be using, so it reduces variety in tactics & variety of appearance dramatically?
If you are talking to the OP: I really fail to see how these are "God" weapons. These are no better than a Sword/Shield, Spear/Shield, and Wand/Offhand. If you are confused, let me explain: The sword is two handed and includes the combined stats of a Sword and a Shield so the only difference is the appearance; same goes for the others.

Personally, I love this idea.

EDIT: Keithark beat me to it
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Old Apr 12, 2007, 01:19 PM // 13:19   #13
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i like this idea even though ranger, sin and dervish are left out :P
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Old Apr 12, 2007, 01:20 PM // 13:20   #14
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I like the idea as well, especially the sword one
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Old Apr 12, 2007, 01:20 PM // 13:20   #15
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I remember when queen farming came out (griffon nerf >_<!!!), some guildies and I spammed in town for rare pink items. I swear, I must have gotten like 30 pms asking to see. It was quite funny
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Old Apr 12, 2007, 01:39 PM // 13:39   #16
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Quote:
Originally Posted by FelixCarter
I looked through the forums and didn't find anything on this. These are some weapon ideas I came up with. The stats aren't anything out of the ordinary, however the actual weapons would look very different (and have a different animation) from the ones we currently have.


Balthazar's Judgment
* Slashing damage 15-22 (Requires 13 Swordsmanship)
* Armor 16 (Requires 9 <Strength/Tactics>)
* Damage +15% (while Health is above 50%)
* Armor penetration +20% (Chance: 20%)
* Received Physical damage -5 (20% Chance)
* Health +60
* Two-handed
A VERY large two-handed sword. Slung over the shoulder when not being used. Held firmly in both hands when in combat. When not attacking, the character holds the sword in front, as if defending. The animation would be similar to a hammer, however the attack speed is the same as a sword.
Lights of the Seraphim
* Piercing damage: 14-27 (Requires 13 Spear Mastery)
* Armor: 16 (Requires 9 <Leadership/Command>)
* Energy +5
* Enchantments last 20% longer
* Received damage -2 (while enchanted)
* Health +60
* Both hands
Two spears that require two hands to use. Swung behind the character when normally walking. Both spears are held up when in combat. When not attacking, character holds spears in front in a cross-formation. Animation shows alternation of spears being thrown, however damage is just as fast and just as damaging as a regular spear.
Remnant of Orr
* Energy +12 (Requires 9 <Attribute>)
* Light Damage: 11-22 (Requires 13 <Attribute>)
* Halves skill recharge of spells (Chance: 10%)
* Halves skill recharge of spells (Chance: 10%)
* Energy +5 (while Health is above 50%)
* Health +30
* Two-handed
An elongated staff that is two-handed. Used as a "walking-stick" when character is not engaged in combat. When attacked, both hands lift the staff up. Attack animation is just like a normal staff. Attack speed is the same as a wand.



This idea was based on people asking for more unique looking weapons. Stats would be Red instead of Green. Weapons would be dropped from VERY difficult bosses (although something like Glint would be chill). I just want to hear what the community thinks about weapons that don't follow the standard system we currently have, yet remain balanced for PvE and PvP.
I love your post, so properly detailed and throughly done! The idea is fantastic also, and I love the ones you suggest.

With only one thought - We increase the Req. to "Rune" req., IE: Req. 14, 15, 16 on some of these items (If not all) to increase the specialty of these items and the usage of them.

But fantastic idea for weaponry though, and I really do enjoy to see someone who is willing to put there idea with a high requirement!
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Old Apr 12, 2007, 01:42 PM // 13:42   #17
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Nice idea, I think items like these should drop in the god realms because there aren't any unique items in FoW or UW as of yet.
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Old Apr 12, 2007, 04:47 PM // 16:47   #18
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Quote:
Originally Posted by Elena
i like this idea even though ranger, sin and dervish are left out :P
I felt bad, because there's no way to make a "combination weapon" for these professions. If "god weapons" (I actually like this name for some reason) were made for these professions, I would expect them to look amazing like Tormented Weapons. However, the stats would unfortunately have to be the same as many other Bows, Daggers, Scythes...
Quote:
Originally Posted by Neriandal Freit
I love your post, so properly detailed and throughly done! The idea is fantastic also, and I love the ones you suggest.

With only one thought - We increase the Req. to "Rune" req., IE: Req. 14, 15, 16 on some of these items (If not all) to increase the specialty of these items and the usage of them.

But fantastic idea for weaponry though, and I really do enjoy to see someone who is willing to put there idea with a high requirement!
Requirements of 15 would make more sense to me as well. These weapons would only be able to be used by their given profession. I just fell in utter love with Shiro's blades and thought these would be the "counter-parts" I suppose.

Thanks everyone. I really appreciate the feedback. Also, I think legion_rat was being facetious. I laughed, at least.
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Old Apr 12, 2007, 04:53 PM // 16:53   #19
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This sounds fun and interesting. I'd like it.
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Old Apr 12, 2007, 06:02 PM // 18:02   #20
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im all for it myself that staff sounds interesting /signed
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